Middle-grade fantasy · ages 9+

Every world has a rule.
The Dot is going to ask why.

One small traveler. One impossible world at a time. Each book starts with a strange rule, an ordinary problem, and a question nobody thought to ask.

“I am a dot. I don’t know why.”
STRANGE WORLDSPlaces that could not exist on Earth.
SIMPLE RULESOne big idea you can understand.
BIG QUESTIONSAnswers rarely stay tidy.
ONE DOTNo luggage. Lots of questions.

The journey so far

Nine worlds. Nine rules.
One very curious Dot.

Every book is its own place with its own problem. The larger mystery travels quietly underneath.

01

AVARA

DISTANCE

Distance can be owned.

Even the space between home and market can belong to somebody. The Dot thinks that sounds measurable.

02

SULL

DOORS

A home remembers everyone welcomed into it.

On a warm underwater world, growing up means settling down for good—and every home has a door.

03“ ”

ASHET

LIES

A deliberate lie can change what it describes.

Words can rewrite reality. Usually. The interesting part starts when one important lie does nothing.

04

ORRUN

NAMES

A name is what you become.

At fourteen, everyone chooses a name—and their body becomes it. The Dot goes looking for the flaw.

05

VELL

TIME

One valley lives at two different speeds.

One side runs five times faster than the other. Everyone understands the arithmetic. That is not the problem.

06

THE REACH

MAPS

A map shows the routes available to its reader.

Hand your map to somebody else and it redraws itself. Then one courier finds a road that cannot exist.

07

ARRIT

MEMORY

Memories can be moved. Not copied.

A memory can survive by leaving the person who lived it. The Dot is certain this is a problem it can fix.

08

SETH

SHADOWS

Shadows have lives of their own.

Everybody can read what a shadow is saying. Everybody is also very politely pretending they cannot.

09

THE LANDINGS

PROMISES

A promise becomes something you carry.

Keep it and the weight goes away. Break it and the evidence stays. Sometimes the right choice still leaves a mark.

Meet the traveler

The Dot is small.
The questions are not.

The Dot can float. It can measure distance very precisely. It can cross from one world to another. It does not know why.

It has no map, no home address, and no special talent for leaving well enough alone. When a world says, “That’s just how things work,” the Dot tends to ask one more question.

FEATURELESSCURIOUSLITERALPATIENTVERY GOOD AT COUNTING

Dot’s field test

Give me a world.

Press the button. The Dot will select a completely normal rule from a completely normal place.

WORLD 01DISTANCEDistance can be owned.

The larger journey

The worlds are the adventure.
The mystery is underneath.

Each arc asks a bigger question without turning the individual worlds into homework.

1
BOOKS 01–09

What are the worlds?

Nine places, nine rules, and the first real shape of the mystery connecting them.

2
BOOKS 10–14

Where does the Dot belong?

Knowing where you came from and knowing where you belong are not necessarily the same question.

3
BOOK 15+

What does the Dot owe?

Being able to cross worlds eventually means somebody is going to ask the Dot to carry something between them.

For readers who like

Simple language. Big ideas. Strange places.

worldbuildingmysteriesweird rulesquiet humorshort readsquestions without easy answers

About the author

B. Carter

B. Carter writes stories about ordinary people facing strange rules, impossible choices, and worlds that never work quite the way they expect.

He is the author of Seer Worlds, the middle-grade fantasy journey of the Dot; Seer Frights, middle-grade horror full of creepy places and dangerous things; and Seer Warns, adult literary horror about choices, warnings, and what they cost.

B. Carter is a Native American computer engineer and veteran. He holds a PhD in Computer Engineering and Computer Science and has a habit of building things that probably shouldn’t exist.

When he isn’t writing, he’s coding, hiking, reading horror, comics, manga, and adventure stories—or dreaming up new ways to build things that probably shouldn’t work.

SEER WORLDSSEER FRIGHTSSEER WARNS

There are more worlds.

The Dot has not found the last one.

Follow the journey at www.seerworlds.com.

Back to World 01

THE QUESTION