Seer Worlds · Book 09 · The Landings
PROMISES
A promise becomes something you carry.
Book 09
PROMISES
A promise becomes something you carry.
At a busy river freight town, a boatmaster must choose among three bad ways to deal with a promise that no longer helps the person it was made for. The rule is not confused. Neither is anybody else.
The question
What do you do when every available choice is wrong?A world with its own rule
Each Seer Worlds book is designed to stand on its own. The local problem belongs to the world first; the larger series mystery remains underneath the story instead of replacing it.
For curious readers
Short chapters, clear language, strange ideas, quiet humor, and enough mystery to keep the next world calling.